Sims 4 Do You Need to Have the Ghost to Keep the Family Tree

Ghosts are supernatural characters that are a staple of The Sims franchise, and they reappear in The Sims iv base game.

Ghosts are non-playable characters by default, merely can be made playable with the right know-how. This The Sims 4 Ghosts folio covers how to make ghosts playable in The Sims 4, equally well every bit detailing the powers, abilities, and unique behaviours of this occult creature type.

Death is its ain (mis)adventure in The Sims 4: with all add-ons installed, there are over twenty different ways for your Sims to meet their maker. This folio isn't nigh turning a living Sim into a dead one - instead, it primarily covers turning an already deceased Sim into a fully playable ghost.

On this page:

  • What are ghosts in The Sims 4 and why would y'all want to go one?
  • How practise you go a playable ghost in The Sims 4?
  • How to turn your ghost back into a regular Sim
  • What other ghost types are at that place?

Looking for more The Sims 4 help? Read how to get a Mermaid in The Sims four and how to become a Spellcaster in The Sims 4, besides as our The Sims iv cheats page to assist fast rails y'all to various aspects of the game.

What are ghosts in The Sims 4 and why would you desire to become 1?

Technically speaking, Sims in The Sims iv don't have to die: fifty-fifty the inevitable decease from quondam age can be staved off almost indefinitely using satisfaction rewards, or even averted forever by turning the game'due south auto-ageing mechanic off in the Game Options console.

In normal gameplay, your Sim's loved ones tin even deal with the Grim Reaper equally he comes to collect, which has a chance of successfully convincing him to spare them... at least this fourth dimension. But, you do of course have the option to just let them go.

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A Sim who dies while you lot're actively playing their household leaves a grave marker (a gravestone if placed outdoors, or an urn if placed indoors) at the site of their death. This can be moved to a more convenient location in Build Mode, and information technology serves equally a reminder of their life and legacy. Quite a bright reminder, really, since sooner or afterward a ghost of said Sim will emerge: looking much as they did in life, except more than... translucent.

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Initially, ghosts will be not-playable characters (NPCs), regardless of their prior playability. These ghosts spawn from their grave marking and will tend to stay nearby to it until you collaborate with them.

How to come across ghosts in The Sims iv

Unfortunately, NPC ghosts very much work to their ain schedule, and there's not much you tin do to brand one announced except wait. However, you can apply the 'Strengthen Connection' interaction with the grave marker to ensure that their spirit doesn't fade from the globe in the meantime.

(Translation: because The Sims 4 can only handle a express number of characters in a single save, NPC ghosts you don't interact with will eventually be deleted to forbid game-breaking overpopulation. Strengthening the connexion tells the game not to exercise this.)

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Additional note: With the Realm of Magic game pack installed, a spellcaster who has reached the rank of Acolyte of Untamed Magic can acquire the Necrocall spell to instantly summon ghosts.

After they've materialised, the ghost will hang effectually the place doing ghost stuff (more than on that shortly), and your playable characters tin collaborate with them like any other Sim (including the power to WooHoo)... although they might demand a moment or two for the daze to wear off.

Also, it should also exist added NPC ghosts tin't be contacted by telephone, fifty-fifty if they announced in your relationships panel. Thanks to the weirdness of The Sims 4, however, they might call yous and ask you lot out for a nighttime on the town. Accepting the invitation allows y'all to build your relationship with the ghost without needing to expect for them to spawn near their grave.

Why would you desire to brand a ghost playable?

For many players, the idea that ghosts are cool volition be reason enough to desire to make a few of them playable. They are, subsequently all, the original supernatural creature type of The Sims franchise, and a staple of many occultish households you lot might want to create.

The main practical do good of the ghost mechanic is that it allows you to continue a character around after they die. Information technology's useful if yous had more you wanted them to attain in terms of their aspirations, skills, careers, and relationships (a.k.a. a classic case of unfinished business organization); or if yous were just specially fond of that character. Having a deceased Sim's ghost stick effectually is also a necessary first step towards resurrecting them, if that'south your eventual aim.

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Dissimilar about occult creature types in The Sims four, at that place's no major gameplay differences between a living Sim and a ghostly 1: once they motility in, a ghost Sim will spend the majority of their time behaving but like they did before they died.

Despite the obvious cosmetic differences, they volition still take to eat, sleep, use the bathroom, and mostly attend to all the other needs they had in life. Of course, since they can't become any deader, starving won't impale them, and you tin can feel complimentary to trap them in a burning room or send them pond until their free energy runs out with no further fatal results.

However, catastrophic need failures will still brand ghosts very uncomfortable, and eventually you volition have to nourish to the depleted need before the Sim will be able to engage in whatever other activities.

In improver, adding a ghost to the household allows yous to have control of their hauntings. While NPC ghosts may occasionally engage in destructive or antisocial behaviours based on their cause of death (e.grand. a ghost who burned to death starting fires, or 1 who died from extreme negative emotion causing the same moodlet in nearby Sims), playable ghosts volition no longer exercise this autonomously.

Finally, if you're an achievement hunter, you lot'll need playable ghosts to unlock two hole-and-corner ones: 'Ghostly' (have a ghost in your household) and 'Ghost Family' (take a family unit of viii playable ghosts).

What tin you make a ghost practise?

Being a playable ghost in The Sims 4 besides comes with a small-scale set of special animations, object interactions, and social options.

Ghosts are semi-invisible and fade out somewhere around the calf region, which might explain their use of a unique floating walk animation. (Although information technology does make it very hard to effort on shoes.)

If you've ever been annoyed that your Sim takes ages to pathfind, you'll be pleased to larn that this isn't a problem one time they're a ghost: they tin can take the virtually direct route to wherever it is they're going, and if there are pesky obstacles like tables and walls in the style, they'll just float directly through them. They can even pass through living Sims, though they won't do this autonomously, but every bit a social interaction under the 'Mischief' category.

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Other unique social interactions betwixt ghosts and their living friends allow an open and honest dialogue nearly death and what comes after, too equally giving the ghost the opportunity to deliver a few scares (mostly it's in skilful fun, though). If you have the Seasons expansion installed, interacting with a ghost fulfills the 'Spooky Spirit' holiday tradition; and with the Chilling stuff pack, ghosts can wear carved pumpkins on their head for a quick boost to their mood.

Finally, ghosts accept the ability to 'Possess' certain objects, such as kitchen counters, refrigerators, and televisions. (For meta levels of spookiness, they can even possess their own urn or gravestone.) This causes the ghost to disappear into the object, which will then float around for a few moments while they take their fun. The downside to this is that it can crusade some alarm to any living Sims who witness it; but on the plus side, the 'Ghostly Repair' interaction allows ghost Sims to ready certain broken household items as they possess them.

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How do yous become a playable ghost in The Sims 4?

There are multiple ways to get a ghost in The Sims 4:

Method 1: Making friends and influencing expressionless people

The only official method for getting a playable ghost in The Sims 4 is to befriend a ghost NPC and add them to your household.

This works in largely the aforementioned way every bit getting a living roommate, except that the randomness of ghosts spawning and the inability to contact them via the telephone adds an extra level of difficulty.

Ghosts of formerly playable Sims retain the relationship values with others they had at the time of their death, with relationship decay occurring at the game's fairly forgiving daily rate if y'all don't interact. Familial and friendly relationships will see no alter in status.

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However, formal romantic bonds - boy/girlfriend, fiancé(e), spouse - will be dissolved (since it would hardly be fair to force the surviving partner to pause up with a dead person in order to motion on); but romantic relationship value will remain, making it the work of moments to ask one another out once again.

Once your agile Sim has made contact with the ghost you want to make playable, enough fourth dimension and positive social interactions will allow y'all to apply the 'Invite to Household' interaction, which can be constitute under the 'Friendly' category.

The interaction might take a little while to appear, fifty-fifty if your Sim and the ghost have a practiced pre-existing human relationship; don't worry too much if the ghost de-spawns a couple of times and you have to await for them to reappear once more before information technology becomes bachelor.

Generally speaking, it helps to have the characters be at least Good Friends (which unlocks when the friendly relationship bar is around 60% full); for them both to be in a positive overall emotional state; and for the current conversation between them to also have a positive mood attached to it.

Upon the ghost Sim accepting the invitation, they'll immediately become a fully playable fellow member of your active household.

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Method 2: Downloading a ghost from the Gallery

Unlike well-nigh other occult creature types in The Sims four, yous tin can't create ghosts in Create-A-Sim. Ghosts were introduced as a bonus rather than a large new feature, and and so if you lot want a playable one you lot're meant to wait for a Sim to die (or help them along in that direction, you murderer) and and then have another Sim invite them to move back in, every bit detailed in Method 1.

However: The Sims community is a generous, collaborative, creative space, and even if the devs didn't desire you making ghosts in CAS, you lot'd better believe that your fellow players almost immediately came up with a work-around.

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Opening CAS and selecting on the 'Gallery' icon from the panel in the upper right hand corner (the 1 that looks similar a stack of polaroid photos) gives y'all admission to player-created content that can be downloaded and added to your game.

Searching the Gallery with terms including the word 'ghost' (e.g. 'ghost family', 'female ghost', etc.) gives you admission to literally thousands of playable ghost characters who can and so be edited in CAS - because, once playable, a ghost is fully editable.

Some helpful souls have even created 'ghost templates' or 'ghost bases': generic looking starter characters who can quickly exist modified into the ghost Sim you want to play with.

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'Merge' or 'Replace' your current CAS Sim with the ghost household from the Gallery, and it becomes an ordinary CAS experience (with an added spectral touch: seriously, take fun trying to selection good shoes for a Sim with no visible feet).

Edit the ghost Sim to your heart's content, save the household when you're done, and voilĂ ! Your playable ghost is set up to motility in.

This method has the do good of being completely crook-free, massively reducing the adventure of corrupting your relieve.

The only minor drawback is that your ghost won't come with a grave marker, meaning that some interactions tied to that object (e.yard. mourning and returning to the Netherworld) are unavailable for that character.

Method 3: Using cheats

In that location are two primary types of cheat to add together a playable ghost to your household. As always, begin by saving your game, opening the cheats console, and entering 'testingcheats on'. So, depending on which issue you want, enter one of the following cheats:

  • Adding an NPC ghost to the household: If you want to quickly add an existing NPC ghost to your Sim's household, Shift+Click on the ghost and select the 'Add to Family' option from the pop-upwardly debug carte. This works merely like the 'Invite to Household' social interaction in that it immediately makes the character playable in your household, but it carries no potential for rejection.
  • Making a living Sim into a ghost: If you lot desire a playable Sim to become a playable ghost without delay, this is the only mode to reach it. With your chosen ghost-to-be as the active character, enter 'traits.equip_trait {cause of death}'. Whatever cause of death from the base of operations game or add-ons can be equipped this way: for instance, 'traits.equip_trait hunger' will instantly turn your Sim into a ghost who died of starvation, without the unpleasantness of actually watching them starve to death. They volition not acquire a grave marking, and their loved ones will not get any Sad moodlets relating to their death; nor volition they lose their jobs or romantic relationships.

How to plough your ghost dorsum into a regular Sim

Equally fun every bit it tin can be to have a ghost in your Sims' household, at that place are some practiced reasons for wanting to restore your dead Sims to life. Neither family members nor the deceased themselves are e'er quite able to go over the loss: living loved ones yet become sad when interacting with the ghost'south grave mark, and the deceased themselves take the unique option to mourn for their own lost life.

Also, ghosts can get kind of distracting after a while: fifty-fifty putting aside their tendency to idly possess household appliances, it can simply wait a bit weird to have a ghost residing aslope their living family, all of whom are nevertheless presumably growing and ageing. Ultimately, you (mayhap) wanted that Sim to alive a skilful, long, happy life, right?

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Bringing a ghost Sim back from the expressionless is no easy task: information technology can be washed, but information technology ordinarily takes a special show of dedication.

There are two methods of restoring a ghost to life in the base of operations game, and ii more have been introduced in add-on content:

Ambrosia: Ambrosia is a food that tin can be prepared and fed to a ghost Sim in order to resurrect them. However, it can only be prepared by a Sim who has achieved Level ten in both the Cooking and Gourmet Cooking skills; and requires some extremely rare ingredients: a Death Flower, an Angelfish, and a Potion of Youth.

The Book of Life: A Sim who has the Poetic advantage trait (granted for completing the Bestselling Author aspiration) tin accept preemptive measures to protect their loved ones from a ghostly purgatory.

Poetic Sims have the ability to write The Book of Life on a computer; once written, the book can be bound to another living Sim using the 'Capture Ballsy Saga' interaction. From then on, if the target Sim dies and becomes a playable ghost, they can utilize the book to restore themselves to life. (Annotation: The Volume of Life cannot be bound to Sims who are already ghosts, or to its ain writer.)

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Wishing Well: A ghost can interact with the wishing well object and choose to wish for 'Life'. If they succeed, they volition either be restored straight away; given a serving of ambrosia; or given the ingredients to craft ambrosia, which volition require the same skill levels prepare out above. (Requires The Sims 4: Romantic Garden stuff pack.)

Dedeathify: A spellcaster who has achieved the rank of Principal of Untamed Magic tin can use the Dedeathify spell on a ghost to bring them dorsum to life. (Requires The Sims 4: Realm of Magic game pack.)

Resurrection cheats: If the officially sanctioned in-game methods are beyond your Sims' reach - or if you want instant results - you tin bring a playable ghost dorsum to life using cheats instead.

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After opening the cheats console and turning testingcheats on, enter 'traits.remove_trait {cause of death}' to instantly return your Sim to the land of the living.

For example, if some cruel person lured a Sim into a swimming pool and so blocked all the exits until they drowned, entering 'traits.remove_trait drown' on the agile ghost of said Sim would immediately undo that terrible fate.

If yous don't know or can't remember a Sim's cause of death, don't worry: you can view their death trait in their Simology panel. And as always, be sure to save your game beforehand.

What other ghost types are there in The Sims 4?

Ghosts don't have to exist just Sims, yous know - at that place are other hybrids out there...

Ghosts and other occult creatures

Normally, The Sims 4 doesn't allow for hybrid fauna types. If, for instance, your Sim's mother was a mermaid and her male parent was an alien, she'll be born with just ane gear up of powers or the other.

Likewise, if your Sim is a vampire who dreams of condign a spellcaster, they'll have to relinquish their condition equally one of the children of the nighttime before they become issued with their magic wand. It would be really absurd to have both at one time, but nosotros don't brand the rules.

Ghosts are a slightly dissimilar matter. Death isn't quite inevitable in the globe of The Sims 4, only it's hard for anyone to avert the Grim Reaper forever, and even the notional immortality of vampirism doesn't protect your Sim from certain forms of adventitious death.

Under those circumstances, it would be a bit unfair for you to lose that Sim permanently only because they were an occult creature in (un)life.

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Aliens, vampires, mermaids, and spellcasters retain their powers after they dice, in addition to acquiring ghost powers - the one exception to the rule that disallows hybrid animate being types in The Sims 4.

Furthermore, Sims who were not occult creatures before they died tin all the same travel to the Realm of Magic and consummate the quest to become spellcasters; however, they cannot eat kelp to become mermaids or ask vampires to plough them.

(Luckily, if you only must have it, the usual cheats tin can be used to turn whatever ghost into a uniform hybrid occult type. Yous can even turn them into an alien, something which is non even achievable in-game through normal ways.)

If you accept the Detect Academy expansion installed, your playable Servos volition endure a much sadder fate. Apparently the makers of The Sims 4 don't believe that even the most Turing-test approved robots can have souls, because once your Servo dies, they're gone forever.

They'll get out behind a grave marker for you to call back them past like whatever other Sim, but there'southward besides a pile of scrap metal next to it: the latter is all that remains of your departed robot buddy.

Ghostly pets

If you take the Cats and Dogs expansion installed, your beloved fur babies volition sadly be subject to the inevitabilities of life and death. Fortunately, as with any other living Sim in a household, cats and dogs who have a grave marker on the lot tin can reappear every bit ghosts and be added back to your family.

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Like their humanoid counterparts, you can contact your deceased pets by waiting for them to spawn almost their grave marking. In one case they're in that location, having them rejoin the family works just the same: do friendly interactions with them until yous're at to the lowest degree Skillful Friends, and eventually you volition exist given the pick to add together them to the household.

Ghost pets can be resurrected by feeding them Ambrosia equally a treat. If you don't have the requisite skills and ingredients, y'all can fifty-fifty buy a pet treat version of Ambrosia at the vet clinic, provided y'all have ii-and-a-one-half grand to spare.

(And in example you were wondering - no, you lot tin can't exploit this system and feed the Ambrosia care for to an ordinary ghost Sim. Even a second chance at life isn't worth the indignity of eating a canis familiaris beige, it seems.)

However, unlike mishap-prone bipeds, cats and dogs can just dice of old age.

Therefore, giving them Ambrosia volition grant them just ii or iii days' actress life earlier they dice once once more, and restart the cycle as an NPC ghost. So if yous desire to hold on to them long-term, it'south perhaps amend to go along them around in ghostly form.

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Source: https://www.eurogamer.net/articles/2020-01-17-the-sims-4-ghosts--pla7007

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